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Exploder

Exploder

轰炸者

⚔️ TroopLegendaryGame textTranslation needs reviewCards
Translation needs review
The Chinese and English strings may come from different game versions. Check the game text before relying on this page.

Multi-axis profile and growth

Curve points come from the client fields (M*Boost), reconciled against a runtime save: MaxHP × MHPBoost^(level−1). No global run bonus is included (a fresh run has none).

Survival1,856 HPP95 1,138Damage526.5 DPSP95 294.1Atk speed1.00 /sP95 1.00Mobility2.97 tiles/sP95 3.91

Radius = √(value ÷ P95); rings are 25 / 50 / 75 / 100% of the radius. Axis labels show this troop’s value, with that axis’s P95 in small text.

Total HP
09281,856Exploder L1: 396.0Exploder L2: 990.0Exploder L3: 1,856.3×4.69L1L2L3
Total DPS (no crit)
0263527Exploder L1: 78.0Exploder L2: 234.0Exploder L3: 526.5×6.75L1L2L3
  • Survival:1,856 HP = 103.125 HP × 18 units(percentile 96%,client field;P95 1,138)
  • Damage:526.5 DPS(percentile 96%,derived;P95 294.1)
  • Atk speed:1.00 /s(percentile 92%,derived;P95 1.00)
  • Mobility:2.97 tiles/s(percentile 86%,client field;P95 3.91)
  • Growth:5.63×(√(HP × DPS growth at max level), derived)

Axes are max-level values: survival = total HP, damage = attack ÷ interval × units (no crit), attack speed = 1 ÷ interval, mobility = walk speed. Growth = √(total HP multiplier × total DPS multiplier).

Percentile in the 38 comparable troops

Survival96% · 1,856 HP
Damage96% · 526.5 DPS
Atk speed92% · 1.00 /s
Mobility86% · 2.97 tiles/s
Growth66% · 5.63 ×

The bar is the percentile rank against all comparable troops; the number after it is the actual value. Percentiles are computed from the data, not typed in.

Level by level

LevelUnitsHP / unitTotal HPAttackInterval (s)Attacks / sDPS / unitTotal DPSSpeed
Lv1666.00396.013.0001.0001.00013.00078.01.900
Lv21282.50990.019.5001.0001.00019.500234.02.375
Lv318103.131,856.329.2501.0001.00029.250526.52.969

Total DPS here excludes crit on purpose: the per-level crit formula cannot be verified against the local client, so crit is shown as separate rows below.

Raw values and multipliers

FieldValueSource
Base HP (MaxHP)66.000client field
Base attack (AttackStrength)13.000client field
Base interval (AttackDelay)1.000 sclient field
Base walk speed (WalkSpeed)1.900client field
Units per plot (MTroopCount)6client field
Level cap (MaxLevel)3client field
HP multiplier (MHPBoost)1.250 → 4.69× totalderived
Attack multiplier (MAttackStrengthBoost)1.500 → 2.25×derived
Interval divisor (MAttackDelayBoost)1.000 → 1.00× fasterderived
Walk multiplier (MWalkSpeedBoost)1.250 → 1.56×derived
Crit chance (base field)0.00%client field
Crit chance (run bonus)0.00% + 0.1 pp × nsave-reconciled
Crit chance per level (MCritChanceBoost)1.000×unverified · no sample
Crit multiplier2.00×client field

Crit is split in two: the run bonus is reconciled against 8/8 save samples (CriticalChance + 0.001 × run index n), while the per-level MCritChanceBoost has no sample and stays unverified.

What this chart leaves out AOE, piercing, idle time from range, summons and splits, thorns and armour, plus run policies and blessings — those are positioning and build, not the card itself. Element powers are integer counters and are 0 on every card in this version, so no element axis exists.

Compare this troop with others →

Type
⚔️ Troop
Rarity
Legendary
Combat stats
HP66
Attack13
Attack interval (s)1
Range1.1
Move speed1.9
Crit multiplier2
Ranged1
Projectile size0.5
Projectile flight time1
Stop distance0.2
Card fields
Rarity index2
Costs action1
Limitless levels0
Card power1
HP growth / level1.25
Move speed growth / level1.25
Attack growth / level1.5
Attack speed growth / level1
Life steal growth / level1
Crit multiplier growth / level1
Crit chance growth / level1
Freeze growth / level0
Thunder growth / level0
Combustion growth / level0
Steel coat growth / level0
Explosion growth / level0
Max level3
Units per plot6
Mobile unit cap6
Cost5
Start wave0
Subtype0
Range0
Difficulty1
Description

Runs towards the enemy and explodes, dealing area damage.

Level art
Exploder Level01
Level01
Exploder Level02
Level02
Exploder Level03
Level03
Game ID
Bomber
Starter king
Sources
Local game files (Early Access)

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