
Defender
防御者
⚔️ TroopRareGame textCards
Multi-axis profile and growth
- Survival:648 HP = 72.000 HP × 9 units(percentile 68%,client field;P95 1,138)
- Damage:0.0 DPS(percentile 1%,derived;P95 294.1)
- Atk speed:1.00 /s(percentile 92%,derived;P95 1.00)
- Mobility:0.85 tiles/s(percentile 12%,client field;P95 3.91)
- Growth:4.50×(√(HP × DPS growth at max level), derived)
Percentile in the 38 comparable troops
Level by level
| Level | Units | HP / unit | Total HP | Attack | Interval (s) | Attacks / s | DPS / unit | Total DPS | Speed |
|---|---|---|---|---|---|---|---|---|---|
| Lv1 | 3 | 32.00 | 96.0 | 0.001 | 1.000 | 1.000 | 0.001 | 0.0 | 0.700 |
| Lv2 | 6 | 48.00 | 288.0 | 0.001 | 1.000 | 1.000 | 0.001 | 0.0 | 0.770 |
| Lv3 | 9 | 72.00 | 648.0 | 0.001 | 1.000 | 1.000 | 0.001 | 0.0 | 0.847 |
Raw values and multipliers
| Field | Value | Source |
|---|---|---|
| Base HP (MaxHP) | 32.000 | client field |
| Base attack (AttackStrength) | 0.001 | client field |
| Base interval (AttackDelay) | 1.000 s | client field |
| Base walk speed (WalkSpeed) | 0.700 | client field |
| Units per plot (MTroopCount) | 3 | client field |
| Level cap (MaxLevel) | 3 | client field |
| HP multiplier (MHPBoost) | 1.500 → 6.75× total | derived |
| Attack multiplier (MAttackStrengthBoost) | 1.000 → 1.00× | derived |
| Interval divisor (MAttackDelayBoost) | 1.000 → 1.00× faster | derived |
| Walk multiplier (MWalkSpeedBoost) | 1.100 → 1.21× | derived |
| Crit chance (base field) | 0.00% | client field |
| Crit chance (run bonus) | 0.00% + 0.1 pp × n | save-reconciled |
| Crit chance per level (MCritChanceBoost) | 1.000× | unverified · no sample |
| Crit multiplier | 2.00× | client field |
What this chart leaves out AOE, piercing, idle time from range, summons and splits, thorns and armour, plus run policies and blessings — those are positioning and build, not the card itself. Element powers are integer counters and are 0 on every card in this version, so no element axis exists.
Type
⚔️ Troop
Rarity
Rare
Combat stats
| HP | 32 |
| Attack | 0.001 |
| Attack interval (s) | 1 |
| Range | 10 |
| Move speed | 0.7 |
| Crit multiplier | 2 |
| Projectile size | 0.5 |
| Projectile flight time | 1 |
| Stop distance | 0.8 |
| Max altitude | 1 |
Card fields
| Rarity index | 1 |
| Costs action | 1 |
| Limitless levels | 0 |
| Card power | 1 |
| HP growth / level | 1.5 |
| Move speed growth / level | 1.1 |
| Attack growth / level | 1 |
| Attack speed growth / level | 1 |
| Life steal growth / level | 1 |
| Crit multiplier growth / level | 1 |
| Crit chance growth / level | 1 |
| Freeze growth / level | 0 |
| Thunder growth / level | 0 |
| Combustion growth / level | 0 |
| Steel coat growth / level | 0 |
| Explosion growth / level | 0 |
| Max level | 3 |
| Units per plot | 3 |
| Mobile unit cap | 3 |
| Cost | 3 |
| Start wave | 0 |
| Subtype | 0 |
| Range | 0 |
| Difficulty | 1 |
Description
Tank warrior that doesn't attack but reflects all taken damage.
Level art



Stat source
Game ID
DefenderStarter king
Sources
Local game files (Early Access)