
Executioner
刽子手
⚔️ TroopLegendaryGame textCards
Multi-axis profile and growth
- Survival:894 HP = 33.120 HP × 27 units(percentile 83%,client field;P95 1,138)
- Damage:51.8 DPS(percentile 43%,derived;P95 294.1)
- Atk speed:1.33 /s(percentile 99%,derived;P95 1.00)
- Mobility:0.80 tiles/s(percentile 8%,client field;P95 3.91)
- Growth:4.32×(√(HP × DPS growth at max level), derived)
Percentile in the 38 comparable troops
Level by level
| Level | Units | HP / unit | Total HP | Attack | Interval (s) | Attacks / s | DPS / unit | Total DPS | Speed |
|---|---|---|---|---|---|---|---|---|---|
| Lv1 | 9 | 23.00 | 207.0 | 1.000 | 0.750 | 1.333 | 1.333 | 12.0 | 0.800 |
| Lv2 | 18 | 27.60 | 496.8 | 1.200 | 0.750 | 1.333 | 1.600 | 28.8 | 0.800 |
| Lv3 | 27 | 33.12 | 894.2 | 1.440 | 0.750 | 1.333 | 1.920 | 51.8 | 0.800 |
Raw values and multipliers
| Field | Value | Source |
|---|---|---|
| Base HP (MaxHP) | 23.000 | client field |
| Base attack (AttackStrength) | 1.000 | client field |
| Base interval (AttackDelay) | 0.750 s | client field |
| Base walk speed (WalkSpeed) | 0.800 | client field |
| Units per plot (MTroopCount) | 9 | client field |
| Level cap (MaxLevel) | 3 | client field |
| HP multiplier (MHPBoost) | 1.200 → 4.32× total | derived |
| Attack multiplier (MAttackStrengthBoost) | 1.200 → 1.44× | derived |
| Interval divisor (MAttackDelayBoost) | 1.000 → 1.00× faster | derived |
| Walk multiplier (MWalkSpeedBoost) | 1.000 → 1.00× | derived |
| Crit chance (base field) | 20.00% | client field |
| Crit chance (run bonus) | 20.00% + 0.1 pp × n | save-reconciled |
| Crit chance per level (MCritChanceBoost) | 1.000× | unverified · no sample |
| Crit multiplier | 2.00× | client field |
What this chart leaves out AOE, piercing, idle time from range, summons and splits, thorns and armour, plus run policies and blessings — those are positioning and build, not the card itself. Element powers are integer counters and are 0 on every card in this version, so no element axis exists.
Type
⚔️ Troop
Rarity
Legendary
Combat stats
| HP | 23 |
| Attack | 1 |
| Attack interval (s) | 0.75 |
| Range | 10 |
| Move speed | 0.8 |
| Crit chance | 0.2 |
| Crit multiplier | 2 |
| Projectile | 1 |
| Projectile size | 0.06 |
| Projectile flight time | 0.3 |
| Stop distance | 12 |
Card fields
| Rarity index | 2 |
| Costs action | 1 |
| Limitless levels | 0 |
| Card power | 1 |
| HP growth / level | 1.2 |
| Move speed growth / level | 1 |
| Attack growth / level | 1.2 |
| Attack speed growth / level | 1 |
| Life steal growth / level | 1 |
| Crit multiplier growth / level | 1 |
| Crit chance growth / level | 1 |
| Freeze growth / level | 0 |
| Thunder growth / level | 0 |
| Combustion growth / level | 0 |
| Steel coat growth / level | 0 |
| Explosion growth / level | 0 |
| Max level | 3 |
| Units per plot | 9 |
| Mobile unit cap | 9 |
| Cost | 7 |
| Start wave | 0 |
| Subtype | 0 |
| Range | 1 |
| Difficulty | 1 |
Description
Ranged fighter. Always targets the enemy with the lowest health.
Level art



Stat source
Game ID
ExecutionerStarter king
Sources
Local game files (Early Access)