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Scapegoat

Scapegoat

替罪羊

⚔️ TroopCommonGame textCards

Multi-axis profile and growth

Curve points come from the client fields (M*Boost), reconciled against a runtime save: MaxHP × MHPBoost^(level−1). No global run bonus is included (a fresh run has none).

Survival540 HPP95 1,138Damage18.0 DPSP95 294.1Atk speed1.00 /sP95 1.00Mobility1.20 tiles/sP95 3.91

Radius = √(value ÷ P95); rings are 25 / 50 / 75 / 100% of the radius. Axis labels show this troop’s value, with that axis’s P95 in small text.

Total HP
0270540Scapegoat L1: 180.0Scapegoat L2: 360.0Scapegoat L3: 540.0×3.00L1L2L3
Total DPS (no crit)
0918Scapegoat L1: 6.0Scapegoat L2: 12.0Scapegoat L3: 18.0×3.00L1L2L3
  • Survival:540 HP = 30.000 HP × 18 units(percentile 59%,client field;P95 1,138)
  • Damage:18.0 DPS(percentile 20%,derived;P95 294.1)
  • Atk speed:1.00 /s(percentile 92%,derived;P95 1.00)
  • Mobility:1.20 tiles/s(percentile 21%,client field;P95 3.91)
  • Growth:3.00×(√(HP × DPS growth at max level), derived)

Axes are max-level values: survival = total HP, damage = attack ÷ interval × units (no crit), attack speed = 1 ÷ interval, mobility = walk speed. Growth = √(total HP multiplier × total DPS multiplier).

Percentile in the 38 comparable troops

Survival59% · 540 HP
Damage20% · 18.0 DPS
Atk speed92% · 1.00 /s
Mobility21% · 1.20 tiles/s
Growth1% · 3.00 ×

The bar is the percentile rank against all comparable troops; the number after it is the actual value. Percentiles are computed from the data, not typed in.

Level by level

LevelUnitsHP / unitTotal HPAttackInterval (s)Attacks / sDPS / unitTotal DPSSpeed
Lv1630.00180.01.0001.0001.0001.0006.01.200
Lv21230.00360.01.0001.0001.0001.00012.01.200
Lv31830.00540.01.0001.0001.0001.00018.01.200

Total DPS here excludes crit on purpose: the per-level crit formula cannot be verified against the local client, so crit is shown as separate rows below.

Raw values and multipliers

FieldValueSource
Base HP (MaxHP)30.000client field
Base attack (AttackStrength)1.000client field
Base interval (AttackDelay)1.000 sclient field
Base walk speed (WalkSpeed)1.200client field
Units per plot (MTroopCount)6client field
Level cap (MaxLevel)3client field
HP multiplier (MHPBoost)1.000 → 3.00× totalderived
Attack multiplier (MAttackStrengthBoost)1.000 → 1.00×derived
Interval divisor (MAttackDelayBoost)1.000 → 1.00× fasterderived
Walk multiplier (MWalkSpeedBoost)1.000 → 1.00×derived
Crit chance (base field)0.00%client field
Crit chance (run bonus)0.00% + 0.1 pp × nsave-reconciled
Crit chance per level (MCritChanceBoost)1.000×unverified · no sample
Crit multiplier1.00×client field

Crit is split in two: the run bonus is reconciled against 8/8 save samples (CriticalChance + 0.001 × run index n), while the per-level MCritChanceBoost has no sample and stays unverified.

All four multipliers are 1.0 for this troop: the curve really is flat, and that is the real conclusion, not missing data.

What this chart leaves out AOE, piercing, idle time from range, summons and splits, thorns and armour, plus run policies and blessings — those are positioning and build, not the card itself. Element powers are integer counters and are 0 on every card in this version, so no element axis exists.

Compare this troop with others →

Type
⚔️ Troop
Rarity
Common
Combat stats
HP30
Attack1
Attack interval (s)1
Range4
Move speed1.2
Crit multiplier1
Projectile size1
Projectile flight time0.8
Stop distance50
Max altitude0.1
Card fields
Rarity index0
Costs action1
Limitless levels0
Card power1
HP growth / level1
Move speed growth / level1
Attack growth / level1
Attack speed growth / level1
Life steal growth / level1
Crit multiplier growth / level1
Crit chance growth / level1
Freeze growth / level0
Thunder growth / level0
Combustion growth / level0
Steel coat growth / level0
Explosion growth / level0
Max level3
Units per plot6
Mobile unit cap6
Cost2
Start wave0
Subtype0
Range1
Difficulty0
Class fields
goldPerLevelOnDeath3
Description

Passively grazes in the backline. If killed in battle, generates X gold per level.

Level art
Scapegoat Level01
Level01
Scapegoat Level02
Level02
Scapegoat Level03
Level03
Game ID
Scapegoat
Sources
Local game files (Early Access)

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