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Slime

Slime

史莱姆(Slime)

⚔️ TroopCommonProject translationTranslation needs reviewCards
Translation needs review
The Chinese and English strings may come from different game versions. Check the game text before relying on this page.

Multi-axis profile and growth

Curve points come from the client fields (M*Boost), reconciled against a runtime save: MaxHP × MHPBoost^(level−1). No global run bonus is included (a fresh run has none).

Survival181 HPP95 1,138Damage13.9 DPSP95 294.1Atk speed0.71 /sP95 1.00Mobility2.16 tiles/sP95 3.91

Radius = √(value ÷ P95); rings are 25 / 50 / 75 / 100% of the radius. Axis labels show this troop’s value, with that axis’s P95 in small text.

Total HP
091181Slime L1: 42.0Slime L2: 100.8Slime L3: 181.4×4.32L1L2L3
Total DPS (no crit)
0714Slime L1: 3.2Slime L2: 7.7Slime L3: 13.9×4.32L1L2L3
  • Survival:181 HP = 20.160 HP × 9 units(percentile 13%,client field;P95 1,138)
  • Damage:13.9 DPS(percentile 14%,derived;P95 294.1)
  • Atk speed:0.71 /s(percentile 63%,derived;P95 1.00)
  • Mobility:2.16 tiles/s(percentile 83%,client field;P95 3.91)
  • Growth:4.32×(√(HP × DPS growth at max level), derived)

Axes are max-level values: survival = total HP, damage = attack ÷ interval × units (no crit), attack speed = 1 ÷ interval, mobility = walk speed. Growth = √(total HP multiplier × total DPS multiplier).

Percentile in the 38 comparable troops

Survival13% · 181 HP
Damage14% · 13.9 DPS
Atk speed63% · 0.71 /s
Mobility83% · 2.16 tiles/s
Growth13% · 4.32 ×

The bar is the percentile rank against all comparable troops; the number after it is the actual value. Percentiles are computed from the data, not typed in.

Level by level

LevelUnitsHP / unitTotal HPAttackInterval (s)Attacks / sDPS / unitTotal DPSSpeed
Lv1314.0042.01.5001.4000.7141.0713.21.500
Lv2616.80100.81.8001.4000.7141.2867.71.800
Lv3920.16181.42.1601.4000.7141.54313.92.160

Total DPS here excludes crit on purpose: the per-level crit formula cannot be verified against the local client, so crit is shown as separate rows below.

Raw values and multipliers

FieldValueSource
Base HP (MaxHP)14.000client field
Base attack (AttackStrength)1.500client field
Base interval (AttackDelay)1.400 sclient field
Base walk speed (WalkSpeed)1.500client field
Units per plot (MTroopCount)3client field
Level cap (MaxLevel)3client field
HP multiplier (MHPBoost)1.200 → 4.32× totalderived
Attack multiplier (MAttackStrengthBoost)1.200 → 1.44×derived
Interval divisor (MAttackDelayBoost)1.000 → 1.00× fasterderived
Walk multiplier (MWalkSpeedBoost)1.200 → 1.44×derived
Crit chance (base field)5.00%client field
Crit chance (run bonus)5.00% + 0.1 pp × nsave-reconciled
Crit chance per level (MCritChanceBoost)1.000×unverified · no sample
Crit multiplier2.00×client field

Crit is split in two: the run bonus is reconciled against 8/8 save samples (CriticalChance + 0.001 × run index n), while the per-level MCritChanceBoost has no sample and stays unverified.

What this chart leaves out AOE, piercing, idle time from range, summons and splits, thorns and armour, plus run policies and blessings — those are positioning and build, not the card itself. Element powers are integer counters and are 0 on every card in this version, so no element axis exists.

Compare this troop with others →

Type
⚔️ Troop
Rarity
Common
Combat stats
HP14
Attack1.5
Attack interval (s)1.4
Range10
Move speed1.5
Crit chance0.05
Crit multiplier2
Projectile size0.5
Projectile flight time1
Stop distance1
Max altitude1
Card fields
Rarity index0
Costs action1
Limitless levels0
Card power1
HP growth / level1.2
Move speed growth / level1.2
Attack growth / level1.2
Attack speed growth / level1
Life steal growth / level1
Crit multiplier growth / level1
Crit chance growth / level1
Freeze growth / level0
Thunder growth / level0
Combustion growth / level0
Steel coat growth / level0
Explosion growth / level0
Max level3
Units per plot3
Mobile unit cap3
Cost3
Start wave0
Subtype0
Range0
Difficulty1
Class fields
slimeCount0
maxSplitLevel2
Description

Proliferating troop that multiplies itself onto one empty adjacent plot every year.

Level art
Slime Level01
Level01
Slime Level02
Level02
Slime Level03
Level03
Game ID
Slime
Sources
Local game files (Early Access)

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