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Trapper

Trapper

陷阱猎手

⚔️ TroopCommonGame textCards

Multi-axis profile and growth

Curve points come from the client fields (M*Boost), reconciled against a runtime save: MaxHP × MHPBoost^(level−1). No global run bonus is included (a fresh run has none).

Survival456 HPP95 1,138Damage73.6 DPSP95 294.1Atk speed0.48 /sP95 1.00Mobility1.44 tiles/sP95 3.91

Radius = √(value ÷ P95); rings are 25 / 50 / 75 / 100% of the radius. Axis labels show this troop’s value, with that axis’s P95 in small text.

Total HP
0228456Trapper L1: 90.0Trapper L2: 234.0Trapper L3: 456.3×5.07L1L2L3
Total DPS (no crit)
03774Trapper L1: 12.0Trapper L2: 34.3Trapper L3: 73.6×6.13L1L2L3
  • Survival:456 HP = 30.420 HP × 15 units(percentile 46%,client field;P95 1,138)
  • Damage:73.6 DPS(percentile 59%,derived;P95 294.1)
  • Atk speed:0.48 /s(percentile 46%,derived;P95 1.00)
  • Mobility:1.44 tiles/s(percentile 46%,client field;P95 3.91)
  • Growth:5.58×(√(HP × DPS growth at max level), derived)

Axes are max-level values: survival = total HP, damage = attack ÷ interval × units (no crit), attack speed = 1 ÷ interval, mobility = walk speed. Growth = √(total HP multiplier × total DPS multiplier).

Percentile in the 38 comparable troops

Survival46% · 456 HP
Damage59% · 73.6 DPS
Atk speed46% · 0.48 /s
Mobility46% · 1.44 tiles/s
Growth49% · 5.58 ×

The bar is the percentile rank against all comparable troops; the number after it is the actual value. Percentiles are computed from the data, not typed in.

Level by level

LevelUnitsHP / unitTotal HPAttackInterval (s)Attacks / sDPS / unitTotal DPSSpeed
Lv1518.0090.06.0002.5000.4002.40012.01.000
Lv21023.40234.07.8002.2730.4403.43234.31.200
Lv31530.42456.310.1402.0660.4844.90873.61.440

Total DPS here excludes crit on purpose: the per-level crit formula cannot be verified against the local client, so crit is shown as separate rows below.

Raw values and multipliers

FieldValueSource
Base HP (MaxHP)18.000client field
Base attack (AttackStrength)6.000client field
Base interval (AttackDelay)2.500 sclient field
Base walk speed (WalkSpeed)1.000client field
Units per plot (MTroopCount)5client field
Level cap (MaxLevel)3client field
HP multiplier (MHPBoost)1.300 → 5.07× totalderived
Attack multiplier (MAttackStrengthBoost)1.300 → 1.69×derived
Interval divisor (MAttackDelayBoost)1.100 → 1.21× fasterderived
Walk multiplier (MWalkSpeedBoost)1.200 → 1.44×derived
Crit chance (base field)0.00%client field
Crit chance (run bonus)0.00% + 0.1 pp × nsave-reconciled
Crit chance per level (MCritChanceBoost)1.000×unverified · no sample
Crit multiplier2.00×client field

Crit is split in two: the run bonus is reconciled against 8/8 save samples (CriticalChance + 0.001 × run index n), while the per-level MCritChanceBoost has no sample and stays unverified.

What this chart leaves out AOE, piercing, idle time from range, summons and splits, thorns and armour, plus run policies and blessings — those are positioning and build, not the card itself. Element powers are integer counters and are 0 on every card in this version, so no element axis exists.

Compare this troop with others →

Type
⚔️ Troop
Rarity
Common
Combat stats
HP18
Attack6
Attack interval (s)2.5
Range10
Move speed1
Crit multiplier2
Projectile size0.5
Projectile flight time1
Stop distance0.8
Max altitude1
Card fields
Rarity index0
Costs action1
Limitless levels0
Card power1
HP growth / level1.3
Move speed growth / level1.2
Attack growth / level1.3
Attack speed growth / level1.1
Life steal growth / level1
Crit multiplier growth / level1
Crit chance growth / level1
Freeze growth / level0
Thunder growth / level0
Combustion growth / level0
Steel coat growth / level0
Explosion growth / level0
Max level3
Units per plot5
Mobile unit cap5
Cost2
Start wave0
Subtype0
Range1
Difficulty1
Class fields
maxTraps1
immobilizationDuration0.5
trapRangeLevel10.5
trapRangeLevel20.5
trapRangeLevel30.5
Description

Builds traps that stun and deal damage to enemies.

Level art
Trapper Level01
Level01
Trapper Level02
Level02
Trapper Level03
Level03
Game ID
Trapper
Starter king
Sources
Local game files (Early Access)

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