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Warper

Warper

时空扭者

⚔️ TroopLegendaryGame textCards

Multi-axis profile and growth

Curve points come from the client fields (M*Boost), reconciled against a runtime save: MaxHP × MHPBoost^(level−1). No global run bonus is included (a fresh run has none).

Survival475 HPP95 1,138Damage14.9 DPSP95 294.1Atk speed0.06 /sP95 1.00Mobility1.20 tiles/sP95 3.91

Radius = √(value ÷ P95); rings are 25 / 50 / 75 / 100% of the radius. Axis labels show this troop’s value, with that axis’s P95 in small text.

Total HP
0238475Warper L1: 110.0Warper L2: 264.0Warper L3: 475.2×4.32L1L2L3
Total DPS (no crit)
0715Warper L1: 2.9Warper L2: 7.6Warper L3: 14.9×5.07L1L2L3
  • Survival:475 HP = 31.680 HP × 15 units(percentile 51%,client field;P95 1,138)
  • Damage:14.9 DPS(percentile 17%,derived;P95 294.1)
  • Atk speed:0.06 /s(percentile 1%,derived;P95 1.00)
  • Mobility:1.20 tiles/s(percentile 21%,client field;P95 3.91)
  • Growth:4.68×(√(HP × DPS growth at max level), derived)

Axes are max-level values: survival = total HP, damage = attack ÷ interval × units (no crit), attack speed = 1 ÷ interval, mobility = walk speed. Growth = √(total HP multiplier × total DPS multiplier).

Percentile in the 38 comparable troops

Survival51% · 475 HP
Damage17% · 14.9 DPS
Atk speed1% · 0.06 /s
Mobility21% · 1.20 tiles/s
Growth28% · 4.68 ×

The bar is the percentile rank against all comparable troops; the number after it is the actual value. Percentiles are computed from the data, not typed in.

Level by level

LevelUnitsHP / unitTotal HPAttackInterval (s)Attacks / sDPS / unitTotal DPSSpeed
Lv1522.00110.010.00017.0000.0590.5882.91.200
Lv21026.40264.013.00017.0000.0590.7657.61.200
Lv31531.68475.216.90017.0000.0590.99414.91.200

Total DPS here excludes crit on purpose: the per-level crit formula cannot be verified against the local client, so crit is shown as separate rows below.

Raw values and multipliers

FieldValueSource
Base HP (MaxHP)22.000client field
Base attack (AttackStrength)10.000client field
Base interval (AttackDelay)17.000 sclient field
Base walk speed (WalkSpeed)1.200client field
Units per plot (MTroopCount)5client field
Level cap (MaxLevel)3client field
HP multiplier (MHPBoost)1.200 → 4.32× totalderived
Attack multiplier (MAttackStrengthBoost)1.300 → 1.69×derived
Interval divisor (MAttackDelayBoost)1.000 → 1.00× fasterderived
Walk multiplier (MWalkSpeedBoost)1.000 → 1.00×derived
Crit chance (base field)0.00%client field
Crit chance (run bonus)0.00% + 0.1 pp × nsave-reconciled
Crit chance per level (MCritChanceBoost)1.000×unverified · no sample
Crit multiplier2.00×client field

Crit is split in two: the run bonus is reconciled against 8/8 save samples (CriticalChance + 0.001 × run index n), while the per-level MCritChanceBoost has no sample and stays unverified.

What this chart leaves out AOE, piercing, idle time from range, summons and splits, thorns and armour, plus run policies and blessings — those are positioning and build, not the card itself. Element powers are integer counters and are 0 on every card in this version, so no element axis exists.

Compare this troop with others →

Type
⚔️ Troop
Rarity
Legendary
Combat stats
HP22
Attack10
Attack interval (s)17
Range1
Move speed1.2
Crit multiplier2
Projectile1
Projectile size0.1
Projectile flight time0.5
Stop distance5
Card fields
Rarity index2
Costs action1
Limitless levels0
Card power1
HP growth / level1.2
Move speed growth / level1
Attack growth / level1.3
Attack speed growth / level1
Life steal growth / level1
Crit multiplier growth / level1
Crit chance growth / level1
Freeze growth / level0
Thunder growth / level0
Combustion growth / level0
Steel coat growth / level0
Explosion growth / level0
Max level3
Units per plot5
Mobile unit cap5
Cost11
Start wave0
Subtype0
Range1
Difficulty1
Class fields
PerLevelSpawning0
VisualPortalSize0.3
maxMinionCap999
spawnDelaySeconds0.1
inheritedStatsRatio0.5
Description

Summons melee units that inherit half its stats.

Level art
Warper Level01
Level01
Warper Level02
Level02
Warper Level03
Level03
Game ID
Warper
Starter king
Sources
Local game files (Early Access)

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