⚔️
ZMegaminion
Z超级仆从
⚔️ TroopCommonProject translationTranslation needs reviewLegacyCards
Translation needs review
The Chinese and English strings may come from different game versions. Check the game text before relying on this page.
Multi-axis profile and growth
- Survival:39 HP = 1.000 HP × 39 units(percentile 0%,client field;P95 1,138)
- Damage:39.0 DPS(percentile 32%,derived;P95 294.1)
- Atk speed:1.00 /s(percentile 92%,derived;P95 1.00)
- Mobility:1.00 tiles/s(percentile 14%,client field;P95 3.91)
- Growth:3.00×(√(HP × DPS growth at max level), derived)
Percentile in the 38 comparable troops
Level by level
| Level | Units | HP / unit | Total HP | Attack | Interval (s) | Attacks / s | DPS / unit | Total DPS | Speed |
|---|---|---|---|---|---|---|---|---|---|
| Lv1 | 13 | 1.00 | 13.0 | 1.000 | 1.000 | 1.000 | 1.000 | 13.0 | 1.000 |
| Lv2 | 26 | 1.00 | 26.0 | 1.000 | 1.000 | 1.000 | 1.000 | 26.0 | 1.000 |
| Lv3 | 39 | 1.00 | 39.0 | 1.000 | 1.000 | 1.000 | 1.000 | 39.0 | 1.000 |
Raw values and multipliers
| Field | Value | Source |
|---|---|---|
| Base HP (MaxHP) | 1.000 | client field |
| Base attack (AttackStrength) | 1.000 | client field |
| Base interval (AttackDelay) | 1.000 s | client field |
| Base walk speed (WalkSpeed) | 1.000 | client field |
| Units per plot (MTroopCount) | 13 | client field |
| Level cap (MaxLevel) | 3 | client field |
| HP multiplier (MHPBoost) | 1.000 → 3.00× total | derived |
| Attack multiplier (MAttackStrengthBoost) | 1.000 → 1.00× | derived |
| Interval divisor (MAttackDelayBoost) | 1.000 → 1.00× faster | derived |
| Walk multiplier (MWalkSpeedBoost) | 1.000 → 1.00× | derived |
| Crit chance (base field) | 0.00% | client field |
| Crit chance (run bonus) | 0.00% + 0.1 pp × n | save-reconciled |
| Crit chance per level (MCritChanceBoost) | 1.000× | unverified · no sample |
| Crit multiplier | 2.00× | client field |
All four multipliers are 1.0 for this troop: the curve really is flat, and that is the real conclusion, not missing data.
What this chart leaves out AOE, piercing, idle time from range, summons and splits, thorns and armour, plus run policies and blessings — those are positioning and build, not the card itself. Element powers are integer counters and are 0 on every card in this version, so no element axis exists.
Type
⚔️ Troop
Rarity
Common
Combat stats
| HP | 1 |
| Attack | 1 |
| Attack interval (s) | 1 |
| Range | 10 |
| Move speed | 1 |
| Crit multiplier | 2 |
| Projectile size | 0.5 |
| Projectile flight time | 1 |
| Stop distance | 1 |
| Max altitude | 1 |
Card fields
| Rarity index | 0 |
| Costs action | 1 |
| Limitless levels | 0 |
| Card power | 1 |
| HP growth / level | 1 |
| Move speed growth / level | 1 |
| Attack growth / level | 1 |
| Attack speed growth / level | 1 |
| Life steal growth / level | 1 |
| Crit multiplier growth / level | 1 |
| Crit chance growth / level | 1 |
| Freeze growth / level | 0 |
| Thunder growth / level | 0 |
| Combustion growth / level | 0 |
| Steel coat growth / level | 0 |
| Explosion growth / level | 0 |
| Max level | 3 |
| Units per plot | 13 |
| Mobile unit cap | 13 |
| Cost | 2 |
| Start wave | 0 |
| Subtype | 0 |
| Range | 0 |
| Difficulty | 1 |
Description
The game does not provide a description for this entry.
Stat source
Game ID
ZMegaminionSources
Local game files (Early Access)